A downloadable game for Windows

You embody a strange unhired creature on a journey to flee from a desolate world. Close to crossing a portal for a calmer world, its soul escapes from its body. 

We wanted to make a game similar to a poem : a simple and evasive story, but yet beautiful. We also wanted to infuse the gameplay with trial and persistence through the notion of the Way of the Cross . In terms of graphism, we wanted to have a horrific but yet beautiful environment. 

To suit our intention, we thought about the artist Zdzisław Beksiński.

Beksiński was a polish painter who pictured surrealist painting of his dreams, with recurrent themes of war, catholic repression and loneliness, depicted in surrealist landscape, morbid but yet beautiful. And also a bunch of humanoid creatures.  His style is recognisable by the recurrence of organic patterns and flesh matters. All of these make us chose Beksiński as our main artistic direction, as it suited our attentions. We tried our best to fill our game with the same feelings as his paintings.

In terms of gameplay, we chose to base the game on the breathing of the main character. This mechanism thus reflects all the anguish and the heavy atmosphere of the universe of Beksiński.

The team :

Game Art : 

Hincourt ( https://www.artstation.com/echinopsps ) 
Alhynae ( https://www.artstation.com/alhynae )
Mahé ( https://www.artstation.com/maheaheo )
Laura Mogethttps://www.artstation.com/laura_moget )

Game Design and programming : 

Steven Favrehttps://www.artstation.com/lioniks ) 
Tom Gâtineauhttps://www.artstation.com/tomgatineau )

Sound Design : 

Lalie Picot ( https://www.artstation.com/lalie_picot )
Nolwenn Rouget ( https://www.artstation.com/nol_wenn )

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